![]() This is useful for making sure the player will be seeing their character as intended, otherwise increasing the FOV will stretch the arms/weapons (see tf2) and decreasing it may hide useful details. Normally, developers have a fixed FoV for arms, weaponry and anything that is usually close by. I'm interested in game development and i think there are some interesting shenanigans going on when it comes to the first person view. Alright i know this is a strange question, but hear me out.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |